setWeaponHitLocMultiplier( <weapon name>, <hitloc>, <multiplier> )

Module: Weapons


Set new multiplier for the specified hit location to a weapon


multiplier = 3;
hitloc = "head";
setWeaponHitLocMultiplier(weaponName, hitloc, multiplier);

Required Args:

  • 1 : <weapon name>: (string) The weapon name for this weapon.
  • 2 : <hitloc>: (string) The hit location e.g. head, helmet or neck.
  • 3 : <multiplier> New multiplier to set

Deprecated Args:

  • 1 : <id> Weapon id (available for backwards compatibility). You can get it with getLoadedWeapons()